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AI Insights · Timothy · January 2022

Top 5 Stickman Games Performance in the US for Q4 2021

Analysis of the top 5 Stickman games in the US during Q4 2021 reveals notable trends in weekly downloads, revenue, and active users. Data provided by Sensor Tower.

Top 5 Stickman Games Performance in the US for Q4 2021

In the fourth quarter of 2021, the top five Stickman games on a unified platform in the United States showcased varied performance trends in weekly downloads, revenue, and active users. Below is a detailed look at these trends, based on data from Sensor Tower.

Stickman Hook by MADBOX saw a notable increase in weekly revenue, starting at approximately $1.1K and peaking at around $2.6K by the end of December. Weekly downloads also showed an upward trend, beginning at 64.3K in late September and reaching 113.3K in the last week of December. Active users followed a similar pattern, rising from 350K to 470K over the same period.

Supreme Duelist from Neron's Brother SARL did not generate any revenue during Q4 2021. However, the game experienced consistent growth in weekly downloads, starting at 28.4K and climbing to 46.5K by the end of the year. Weekly active users also increased, moving from 355.6K to 410K.

Stick War: Legacy by Max Games Studios demonstrated a strong performance in terms of revenue, with weekly earnings fluctuating between $20.2K and $33.2K, peaking in late November. Downloads showed a similar trend, beginning at 24.4K and ending at 35.1K. The game’s active user base also grew, starting at 81.9K and reaching 97.9K by the end of December.

Slapstick Fighter: Fight Games by Cybernate had minimal revenue, with only a few weeks showing negligible earnings. Weekly downloads increased from 19.6K to 32.8K over the quarter, while active users saw a slight decline from 348.9K to around 300.5K by the end of December.

Draw Hero 3D: Fun Puzzle Games from AI Games FZ did not generate any revenue during the fourth quarter. The game’s weekly downloads fluctuated, starting at 21.9K and ending at 26.2K. Active users showed a positive trend, increasing from 42.5K to 53.0K by the end of December.

These insights provide a snapshot of the performance of these popular Stickman games in the US during Q4 2021. For more detailed analytics and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022